Large City: Díhsgùdrù Gíhm

Díhsgùdrù Gíhm

Díhsgùdrù Gíhm
Example Tauran architecture.
StateTetburland
ProvenceEyj̼íhrriq Region
RegionMed Hăddæ Woods
Founded1474
Community LeaderLord Sérm Më̋mē̋ 'Cherly Depth' Bé̄kīy Sē̄ Ya̋ń̄
Area72 km2 (28 mi2)
Average Yearly Temp28°C (82°F)
Average Elevation4494 m (14744 ft)
Average Yearly Precipitation161 cm/y (63 in/y)
Population17034
Population Density236 people per km2 (608 people per mi2)
Town AuraAugury
Naming
Native nameDíhsgùdrù Gíhm
Pronunciation/dɪ̞s/ /ˈgʊdrʊ/
Direct Translation[stereotype] [chance; odds]
Translation[Not Yet Translated]

Díhsgùdrù Gíhm (/dɪ̞s/ /ˈgʊdrʊ/ [stereotype] [chance; odds]) is a subtropical Large City located in the Eyj̼íhrriq Region of the Tetburland.

The name Díhsgùdrù Gíhm is derived from the Sylvin language, as Díhsgùdrù Gíhm was founded by Sé̄shī Vúrmbó̄ 'Tasha Heaven' Haw̄b Ermēsh Cú̄shīnḱ, who was culturaly Tauran.

Climate

Díhsgùdrù Gíhm has a yearly average temperature of 28°C (82°F), with its average temperature during the summer being a hot 32°C (89°F) and its average temperature during the winter being a pleasant 25°C (77°F). Díhsgùdrù Gíhm receives an average of 161 cm/y (63 in/y) of precipitation, most of which comes in the form of rain during the fall. Díhsgùdrù Gíhm covers an area of nearly 72 km2 (28 mi2), and an average elevation of 4494 m (14744 ft) above sea level.

Overview

Díhsgùdrù Gíhm was founded durring the late 16th century in spring of the year 1474, by Sé̄shī Vúrmbó̄ 'Tasha Heaven' Haw̄b Ermēsh Cú̄shīnḱ. The establishment of Díhsgùdrù Gíhm suffered from many setbacks, delays, and obsticles, most notably a group of Díhsgùdrù Gíhm which required millitary assistance exterminate before the community could finish being built.

Díhsgùdrù Gíhm was built using the conventions of Tauran durring the late 16th century. Naturaly, all settlmentss have their own look to them, and Díhsgùdrù Gíhm is no diffrent. The city's buildings feature waddle and daub construction with good timber frames and a stone foundation protected by thatched or shingled rooves. Most buildings with second floors are built in such a way as to overhang into the streets on the upper floors for more space, as building size seems to be the primary indicator of wealth within the community. Most buildings are not decorated with any integral features, but instead use ivy, flowers, and other natural elements in planters of on trellices to breathe life into the structure they grow upon.

Díhsgùdrù Gíhm is was constructed arround several narrow flagstone mainstreets which cross one another at certain axies, with smaller streets branching off of them to premit acess to the many buildings deeper into the road network. The overall fashion is remenessent of a circulatory system, or other organic construct, and is quite effishent in its design. The city rests behind a thin stone wall. The wall's design was likly directly copied from a castle's parmiter defences. It's simply that the arcatect made Díhsgùdrù Gíhm's wall substancialy thinner than a castle's walls. While the towers and gatehouses are adiquite, the obvious cost savings measure of making the walls drasticaly thinner reduces their ability to resist siege weapons greatly. The city's impressive-looking wall could fail at a critical moment in battle, and would likely not even resist a few bandits with improvised siege equipment. The city's budget oriented are visibly old, but also obviously maintained semi-regularly. Its likly the local malishia or garrison are tasked with ocasional mantance of the citys defences.

A look around Díhsgùdrù Gíhm makes you wonder how anything ever gets done. The locals have clear, obvious rivalries with one another, as seen through clenched teeth and fake smiles. What’s more, there is a serious lack of any organization and planning in Díhsgùdrù Gíhm’s layout as well as the local’s behaviors. The city seems to be a den of chaos where tongues are forked and local customs do not exist.

Civic Infrastructure

Díhsgùdrù Gíhm has an animal control department which works to enforce local ordinances relating to the control, impoundment, and disposition of animals.

Díhsgùdrù Gíhm has an Office of Civil Groundskeeping, which works to enforce local ordinances relating to the construction and upkeep up of all plant life, water features, and other natural decorations within Díhsgùdrù Gíhm. They are also responsible for the maintenance of these features. Notably, the OCG is not responsible for Díhsgùdrù Gíhm's parks.

Díhsgùdrù Gíhm has an Office of Civil Vicary, which is responsible for providing a livelyhood for all officialy recognised religious figures within Díhsgùdrù Gíhm.

Díhsgùdrù Gíhm has a government-funded child care program, overseen by the local Department of Nursemaids, which is responsible for providing childcare to working-class citizens according to local ordinances.

Díhsgùdrù Gíhm has a Gravedigger's Guild, which is responsible for collecting the dead and laying them to rest according to all applicable laws and religious customs.

Díhsgùdrù Gíhm has a Guild of Nurses, which is tasked with caring for the elderly and infirm in accordance with local ordinances, religious values, and customs.

Díhsgùdrù Gíhm has a Department of Firefighters, which is responsible for organizing fire fighting efforts during a fire and enforcing local ordinances relating to fire safety.

Díhsgùdrù Gíhm has a Highwayman's Guild, which is tasked with maintaining the roads and highways leading into town as well as keeping them safe for travelers.

Díhsgùdrù Gíhm has a Hall of Slayers, which is tasked with maintaining the roads and highways leading into town as well as keeping them safe for travelers.

Díhsgùdrù Gíhm has a monistary of an order of Civil Monks, who provide divine-related services to the general public and maintain Díhsgùdrù Gíhm's public wards, blessings, and other arcane systems.

Díhsgùdrù Gíhm has an Theological Academy which trains clergy in various arcane and theological topics required for their occupations.

Díhsgùdrù Gíhm possesses a Galvanic Power Grid, which brings galvanic current to most if not all buildings in town, and permits a great many consumer goods to function within the Large City. Díhsgùdrù Gíhm's grid is powered by a god's will and kindness.

Díhsgùdrù Gíhm's old civil lighting system was converted to Galvanic Lamps recently, and expanded to provide nighttime illumination to all city streets.

Díhsgùdrù Gíhm has a first rate hospital which caters to anyone in need of long term medical care.

Díhsgùdrù Gíhm has a Parks and Recreation Department, which is responsible for the construction, management, and usage rights for all of its parks and parklands. They are not to be confused with the Office of Civil Groundskeeping as they do not hold authority over nor responsibility for Díhsgùdrù Gíhm's natural decorations nor waterways.

Díhsgùdrù Gíhm has a Guild of Roadworkers, who are responsible for maintaining the roadways and public paths within town. They also have the duty of enforcing all civil laws relating to the roadways.

Díhsgùdrù Gíhm has a public schooling program overseen by the Hall of Sages who has the responsibility of ensuring access to affordable high-quality education in all basic classes (Reading, Writing, Mathmatics, General Sciences, General Arcana, and Social Education) is made available to all citizens.

Díhsgùdrù Gíhm has a public septic system, which allows its citizens to have indoor bathrooms. The septic system is overseen by the League of Sewerkeepers, who posses the legal authority to enforce all laws relating to the septic system, and are also tasked with its maintenance and upkeep.

Cultural Notes

Díhsgùdrù Gíhm's mayor's house was built using a different architectural style from the rest of the town. The style used is known for its buildings being predominantly formed through the combination of basic geometric shapes. However, it shown in the detailing given to the structures such as its characteristic tall columns, intricate detail, symmetry, harmony, and balance in their designs to an astonishing degree of precision. Decorative elements for the buildings tended to be built into the structure itself, making great use of fluting, frescoes, inlays, and embossing.

In Díhsgùdrù Gíhm hail is always enormous, yet harmlessly plinks off people, creatures, and structures.

The Gremlin near Díhsgùdrù Gíhm are known to be quite timid.

Díhsgùdrù Gíhm's citizens partake in a curious ritual relating to their local kami. It takes place in summer and involves ritual combat to channel Truename Magic energies of tier 2 via recitation of scripture.

Economy

The following information was obtained via the Imperial Census Bureau as part of the Eyom Economic Outreach Program. It differs from Standard Imperial censuses in that many of Tom's citizens, regardless of culture, work in more than one occupation or hold more than a single job. The Imperial Census Bureau has ruled that a job is a job, hence, the intigers within the data presented here can count an individual more than once.

Agriculture

  • Dairy Farmers: 33
  • Farmers: 47
  • Farm Laborer: 77
  • Hunters: 56
  • Milk Maids: 44
  • Ranchers: 21
  • Ranch Hands: 45
  • Shepherds: 44
    • Farmland: 69158 m2
    • Cattle and Similar Creatures: 4258
    • Poultry: 51102
    • Swine: 3406
    • Sheep: 170
    • Goats: 34
    • Horses, Mounts, and Beasts of Burden: 1703

Craftsmen

  • Arms and Toolmakers: 35
  • Blacksmiths: 37
  • Bookbinders: 21
  • Buckle-makers: 21
  • Cabinetmakers: 40
  • Candlemakers: 56
  • Carpenters: 50
  • Clothmakers: 48
  • Coach and Harness Makers: 17
  • Coopers: 42
  • Copper, Brass, Tin, Zinc, and Lead Workers: 24
  • Copyists: 16
  • Cutlers: 14
  • Fabricworkers: 35
  • Farrier: 126
  • Furriers: 11
  • Glassworkers: 58
  • Gunsmiths: 37
  • Harness-Makers: 16
  • Hatters: 31
  • Hosiery Workers: 12
  • Jewelers: 19
  • Leatherwrights: 44
  • Locksmiths: 17
  • Matchstick makers: 25
  • Musical Instrument Makers: 23
  • Painters, Structures and Fixtures: 21
  • Paper Workers: 24
  • Plasterers: 23
  • Pursemakers: 29
  • Roofers: 17
  • Ropemakers: 16
  • Rugmakers: 17
  • Saddlers: 29
  • Scabbardmakers: 34
  • Scalemakers: 18
  • Scientific, Surgical, and Optical Instrument Makers: 10
  • Sculptors, Structures and Fixtures: 16
  • Shoemakers: 16
  • Soap and Tallow Workers: 59
  • Tailors: 126
  • Tanners: 20
  • Upholsterers: 24
  • Watchmakers: 23
  • Weavers: 56
  • Whitesmiths: 13

Merchants

  • Adventuring Goods Retellers: 11
  • Arcana Sellers: 11
  • Beer-Sellers: 22
  • Booksellers: 25
  • Butchers: 42
  • Chandlers: 46
  • Chicken Butchers: 45
  • Entrepreneurs: 17
  • Fine Clothiers: 41
  • Fishmongers: 42
  • Florists: 10
  • Potion Sellers: 27
  • Resellers: 68
  • Spice Merchants: 23
  • Wine-sellers: 35
  • Wheelwright: 25
  • Woodsellers: 16

Service workers

  • Bakers: 89
  • Barbers: 72
  • Coachmen: 23
  • Cooks: 70
  • Doctors: 36
  • Gamekeepers: 27
  • Grooms: 15
  • Hairdressers: 54
  • Healers: 44
  • Housekeepers: 53
  • Housemaids: 85
  • House Stewards: 51
  • Inns: 16
  • Laundry maids: 30
  • Maidservants: 60
  • Nursery Maids: 28
  • Pastrycooks: 63
  • Restaurateur: 65
  • Tavern Keepers: 60

Specialized Laborer

  • Ashworkers: 24
  • Bleachers: 15
  • Chemical Workers: 9
  • Coal Heavers: 31
  • In-Town Couriers: 39
  • Long Haul Couriers: 42
  • Dockyard Workers: 33
  • Gas Workers: 8
  • Hay Merchants: 14
  • Leech Collectors: 44
  • Millers: 39
  • Miners: 40
  • Oilmen and Polishers: 25
  • Postmen: 39
  • Pure Finder: 22
  • Skinners: 47
  • Sugar Refiners: 9
  • Tosher: 25
  • Warehousemen: 60
  • Watercarriers: 39
  • Watermen, Bargemen, etc.: 50

Skilled Laborers

  • Accountants: 22
  • Alchemist: 26
  • Clerk: 35
  • Dentists: 17
  • Educators: 50
  • Engineers: 24
  • Gardeners: 17
  • Mages: 12
  • Plumbers: 18
  • Pharmacist: 19
  • Professors: 7
  • Scientists: 12
  • Wizards: 7

Civil Servants

  • Adventurers: 16
  • Bankers: 24
  • Civil Clerks: 41
  • Civic Iudex: 19
  • Consultants: 10
  • Exorcist: 37
  • Fixers: 19
  • Kami Clerk: 31
  • Landlords: 31
  • Lawyers: 21
  • Legend Keepers: 29
  • Militia Officers: 141
  • Monks, Monastic: 54
  • Monks, Civic: 53
  • Historian, Oral: 37
  • Historian, Textual: 20
  • Policemen, Sheriffs, etc.: 37
  • Priests: 65
  • Rangers: 24
  • Rat Catchers: 26
  • Scholars: 27
  • Spiritualist: 30
  • Slayers: 9
  • Storytellers: 69
  • Military Officers: 65

Cottage Industries

  • Brewers: 53
  • Comfort Services: 77
  • Enchanters: 19
  • Herbalists: 20
  • Jaminators: 60
  • Needleworkers: 63
  • Potters: 27
  • Preserve Makers: 51
  • Quilters: 25
  • Seamsters: 113
  • Spinners: 54
  • Tinker: 18
  • Weaver: 46

Artists

  • Actors: 17
  • Architects: 6
  • Bards: 25
  • Costumers: 10
  • Dancers: 20
  • Drafters: 10
  • Engravers: 13
  • Fine Furniture Carpenters: 8
  • Glaziers: 17
  • Inlayers: 16
  • Musicians: 50
  • Painters, Art: 8
  • Playwrights: 18
  • Sculptors, Art: 14
  • Wood Carvers: 65
  • Writers: 53

Produce Industries

  • Butter Churners: 51
  • Canners: 48
  • Cheesmakers: 60
  • Ice Merchants: 7
  • Millers: 33
  • Picklers: 28
  • Smokers: 20
  • Stockmakers: 19
  • Tobacconists: 27
  • Tallowmakers: 37

6408 of Díhsgùdrù Gíhm's population work within a Foundational Occupation.

9604 of Díhsgùdrù Gíhm's population do not work in a formal occupation, but do contribute to the local economy. 1022 (6%) are noncontributers.

Points of Interest

Díhsgùdrù Gíhm has a conflict with a neighboring community. This usually isn't part of a larger war, but is instead a personal animosity between them. It may be the community has suffered at their enemy's hands, or they may have been the ones applying the suffering. Constant low-level skirmishes and trouble making go on between the two.

Díhsgùdrù Gíhm's roads were poorly made when first laid. Rather than repairing them correctly, a series of new roads was laid atop the old, leading to the streets of modern Díhsgùdrù Gíhm suffering from potholes, cracking, and even sinkholes. The locals often repair the road by putting down wooden decking.

POI

History

In time immemorial, reportedly some time during the early 2nd century a local hero by the name of slew a dragon and brought its hoard to Díhsgùdrù Gíhm, where it was shared with all. Díhsgùdrù Gíhm's militia's elite squad is named after .

History